[ - ] Trope 1 point 3 monthsMar 6, 2025 23:31:30 ago (+1/-0)
Any video game should be capable of VR.
A VR game does NOT need to be first-person. It would be sufficient to take ANY game and then use the two eye-monitors to produce the stereoscopic effect.
Like imagine playing Link’s Awakening but it looks like the sprites are directly in front of you and you’re looking down at them.
See, that's the smart way of doing it. Probably not that impossible. This is quicker in that modifying C++ where the part you have to modify is deeply embedded sometimes is difficult. Sometimes isn't.
This works on any game. The quality isn't as high as modifying the source code. But with this we could turn all games 3D and then if enough people like the game but want better quality then we could go into the source code and do it the right way. But every game is going to be different.
[ + ] Trope
[ - ] Trope 1 point 3 monthsMar 6, 2025 23:31:30 ago (+1/-0)
A VR game does NOT need to be first-person. It would be sufficient to take ANY game and then use the two eye-monitors to produce the stereoscopic effect.
Like imagine playing Link’s Awakening but it looks like the sprites are directly in front of you and you’re looking down at them.
[ + ] BrokenVoat
[ - ] BrokenVoat 0 points 3 monthsMar 7, 2025 09:09:27 ago (+0/-0)
[ + ] x0x7
[ - ] x0x7 [op] 0 points 3 monthsMar 7, 2025 10:32:27 ago (+0/-0)
This works on any game. The quality isn't as high as modifying the source code. But with this we could turn all games 3D and then if enough people like the game but want better quality then we could go into the source code and do it the right way. But every game is going to be different.
[ + ] prototype
[ - ] prototype 0 points 3 monthsMar 7, 2025 04:32:25 ago (+0/-0)
x0x7 I wasn't aware you wrote projects this involved.