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I've spent 45 minutes in Blender and I can't even figure out how to make a hole in a cube.. How are the tools this unintuitive?

submitted by iThinkiShitYourself to AskUpgoat 1.5 yearsJan 1, 2024 17:58:25 ago (+5/-0)     (AskUpgoat)

In fact, I cannot find any way to edit the cube at all. I see a texture option which I don't care about and didn't click. That's it.

Any good tutorials for this program? (do not search youtube for "blender tutorials" and send me the top links. i know what youtube is and no one asking something like I'm asking would ever want that solution. i'm obviously asking for known quality tutorials. any given topic has tons of videos of people making half assed videos poorly explaining something they did to do something)


16 comments block


[ - ] SithEmpire 2 points 1.5 yearsJan 2, 2024 09:57:06 ago (+2/-0)

Blender has a weirdness to it which takes a while of working with it to overcome - it started as an in-house utility and it assumed a particular flow ever since. The boolean modifier answer is probably what you want here and uses only Object mode, though it might be good to experiment a bit with Edit mode ways to end up with similar meshes to a cube with a hole through it.

For example, an Edit process which ends up with a cylindrical pipe could go like this:

Delete (X) the starting cube.
Create a circle (Add, Mesh, Circle).
Toggle to Edit mode (Tab).
Ensure all is selected (A).
Extrude (E), with scale (S). Use the mouse to size it, or type a distance such as 2 and press enter.
Select all (A) again so your next operation affects both rings.
Extrude (E) again, this time leaving its default axis lock of normal-z, and give it another distance (I chose -4).
Use middle mouse drag to rotate the view around and check all the faces are intact.

Obviously you could have deleted/merged some outer ring vertices to make a square, then less obviously used create face (F) to repair the surface before extruding. That extra exercise would show you the vertex/edge/face selection options of Edit mode.

The other basics of Edit mode I skimmed over were the ways to control that center pivot used for scale and rotation, and using the X, Y and Z keys to lock those axes during an operation. XX, YY, and ZZ will do local/normal rather than global, and you can use e.g. Shift-Z to get the xy-plane.

Speed up selecting stuff with all (A), box (B+mouse) and circle (C+wheel). The verb for moving selected stuff is Grab (G), noting that you can lock axes with XYZ during a grab.

Hope that helps with getting started!

[ - ] Xantha 3 points 1.5 yearsJan 1, 2024 20:14:36 ago (+3/-0)

There's a sizable amount of 'professional' software that is very badly designed. Much of it, even just moving the camera, is often completely unintuitive to everyone except the ultra autists that designed the software.

I get it, dumb it down too much and you get some crayola shit that doesn't work right, see the shit MS makes. But leaving things in grand-autismo mode makes it a huge bitch to do anything without putting 500 hours into learning the software--- looking at you and your products here Dassault Systemes.

Capable doesn't mean good unfortunately.

[ - ] iThinkiShitYourself [op] 2 points 1.5 yearsJan 1, 2024 20:21:42 ago (+2/-0)

There's a sizable amount of 'professional' software that is very badly designed. Much of it, even just moving the camera, is often completely unintuitive to everyone except the ultra autists that designed the software.

I was trying to use Unity years back and this was happening. i spent dozens of hours fucking around just to get a fucking flat board for a board game and some pieces on the board... and the camera shit...? i don't even know who would ever think of such a stupid system. never have I ever heard anyone describe or think of moving a camera in space that way, nor should they continue to do it in that program.

in blender, i see that it's having me select vertices and then understands that the space in between are edges, but i feel like Microsoft Paint did some of this better. Yeah that's 2D, but if I pretend i'm working on a 2D object here I cant even select the edges or vertices and just move and stretch things. is there a program like this that starts there and branches the toolset out from that? I think everyone would get how that works from the get go. Like image editing apps. I cannot even find an image editing app that does MS paint's basic functionality as well, nor can i even do a standard thing where I select an area of the image and move it around.... all those programs should start where MS paint is and branch out from there

grand-autismo

hahaha

Capable doesn't mean good unfortunately.

agreed.

[ - ] system 3 points 1.5 yearsJan 1, 2024 19:13:50 ago (+3/-0)

Blender is a pain to learn. Not sure if this helps:

Press tab
Go into face mode
Select top face
Delete key -> faces
Cube now has hole in in
Edge select
Select top cube edges
Press e and then enter
press s to adjust the size of the hole

[ - ] iThinkiShitYourself [op] 3 points 1.5 yearsJan 1, 2024 20:15:47 ago (+3/-0)

ugh. it worked, but i can't tell which "mode" it's in and how it's switching between the functions. also I need a circular hole rather than a square.

i see that it's having me select vertices and then understands that the space in between are edges, but i feel like Microsoft Paint did some of this better. Yeah that's 2D but if I pretend i'm working on a 2D object here I cant even select the edges or vertices and just move and stretch things. is there a program like this that starts there and branches the toolset out from that? I think everyone would get how that works from the get go. Like image editing apps. I cannot even find an image editing app that does MS paint's basic functionality as well, nor can i even do a standard thing where I select an area of the image and move it around.... all those programs should start where MS paint is and branch out from there

[ - ] Portmanure 2 points 1.5 yearsJan 1, 2024 18:16:06 ago (+3/-1)

I’m gonna be obtuse and take you literally. You clamp that cube in a vice. Take a nail and a hammer and mark that hole. Then drill. Drop a spot of oil if the bit gets too hot.

[ - ] Thyhorrorcosmic103 1 point 1.5 yearsJan 2, 2024 03:07:12 ago (+1/-0)

There is a CAD add on if that helps. I hate blender too, but it is the best free software I have found to edit my 3d prints.

[ - ] iThinkiShitYourself [op] 0 points 1.5 yearsJan 2, 2024 04:11:41 ago (+0/-0)

https://files.catbox.moe/ykg45f.jpg i tried out 3d wings and i'm able to make the square hole again like @system's instructions for blender. i think this simpler version will help understand what blender is trying to do. I'm going to probably stay at it with Blender because I refuse to use that cloud crap, and I don't want people stealing my hard earned work

[ - ] ZZ11YY22 0 points 1.5 yearsJan 2, 2024 03:22:54 ago (+0/-0)

Terry Davis:

https://yewtu.be/watch?v=k0qmkQGqpM8

“An idiot admires complexity, a genius admires simplicity”

[ - ] Not_a_redfugee 0 points 1.5 yearsJan 1, 2024 22:40:07 ago (+0/-0)

[ - ] iThinkiShitYourself [op] 0 points 1.5 yearsJan 2, 2024 01:53:44 ago (+0/-0)

le epic derailing.

your post is going in the history books. put me in the screenshot and share the world over.

[ - ] Not_a_redfugee 0 points 1.5 yearsJan 2, 2024 15:31:14 ago (+0/-0)

Thanks, I chuckled a little when I posted it

[ - ] TheOriginal1Icemonkey 0 points 1.5 yearsJan 1, 2024 22:15:54 ago (+1/-1)

What’s Blender? Is that like Grindr?

[ - ] iThinkiShitYourself [op] 1 point 1.5 yearsJan 2, 2024 01:08:04 ago (+1/-0)

what are you? like a fag?

"teehee BUTTSEX!!!" "teehee you know what that means?? PENISES!!!"

fucking child. gtfo of here

[ - ] TheOriginal1Icemonkey 0 points 1.5 yearsJan 2, 2024 04:20:15 ago (+0/-0)

Wow. Thin skin.