Made the switch to pathfinder though because they cleaned up a lot of the rules (3.5e was a bit too heavy on them).
Tips for the DM:
1. Talk with your players and develop house rules together before starting the first session. It will help avoid issues later on if/when you're challenged by a rules lawyer who doesn't approve of ad hoc DM decisions. Also general quality of life rules like Do you reroll dice that have fallen off the table? How will you handle players missing sessions? How will you deal with cell phone use during the session? Things of that nature.
2. Make sure all your players are on the same page about what kind of game you're running. Is it a story-driven, roleplaying kind of game? Is it a dungeon delver, lots of fighting kind of game? In between? Different people like different styles, so try and include a bit of what everyone wants to keep them interested and prevent boredom. From experience, DMing from a perspective of what I like as a player doesn't always translate to what everyone else considers fun/engaging.
Ha, I never would have suspected you to play and, in particular, referee.
OP, watching games online done by a highly rated referee is probably the best advice. I myself and going to check out some videos from the guy linked above.
Don't over prepare and have some random encounters planned. More often than not players do something unexpected and circumnavigate something that took you a long time.
Here's the list. The basic idea was to make strength and intelligence masculine stats, dexterity and charisma feminine stats, and split constitution and wisdom. Men hit harder and can take a hit, run faster, think logically and hold their ground, while women are more stealthy, flexible, have strong immune systems, and are more perceptive and empathetic. Optionally, you could let them pick one of these every 4th level in place of the normal stat point gain in 3.5.
Male traits: Pick 2 at character creation, 1 of which must add to strength or intelligence. Strong: +2 Strength Powerful: +1 Strength, +2 to melee damage rolls (+3 if 2 handed) Athletic: +1 Strength, +2 to Climb, Jump, and Swim checks, +5’ move speed Hardy: +2 Constitution Sturdy: +1 Constitution, +2 HP, +1 HP/HD, +2 to Concentration checks Intelligent: +2 Intelligence Knowledgeable: +1 Intelligence, +2 to Appraise, Decipher Script, Spellcraft and all Knowledge checks Clever: +1 Intelligence, +2 to Search, Disable Device, Forgery, and all Craft checks Wise: +2 Wisdom Brave: +1 Wisdom, +2 to Will saves and Survival checks
Female traits: Pick 2 at character creation, 1 of which must add to dexterity or charisma. Agile: +2 Dexterity Quick: +1 Dexterity, +1 to AC when not denied dex, +2 to Reflex saves, +1 to Initiative Sleek: +1 Dexterity, +2 to Hide, Move Silently, Escape Artist, Balance, Tumble, Sleight of Hand, and Use Rope checks Hardy: +2 Constitution Healthy: +1 Constitution, +2 to Fortitude Saves Wise: +2 Wisdom Observant: +1 Wisdom, +2 to Listen, Spot, Sense Motive, and Heal checks Charismatic: +2 Charisma Composed: +1 Charisma, +2 to Diplomacy, Gather Information, Handle Animal, and Intimidate checks Mysterious: +1 Charisma, +2 to Bluff, Disguise, and all Perform checks
I play Villainous with my sons. I hate the current Disney/Marvel faggot agenda, but the board game doesn't have any of that shit in it and it's fairly challenging for a kids game
[ + ] MuricaPersonified
[ - ] MuricaPersonified 5 points 2.9 yearsJun 22, 2022 14:54:11 ago (+5/-0)
[ + ] Deleted
[ - ] deleted 1 point 2.9 yearsJun 22, 2022 16:10:54 ago (+1/-0)
[ + ] heebiejeebies
[ - ] heebiejeebies 3 points 2.9 yearsJun 22, 2022 15:53:31 ago (+3/-0)
Made the switch to pathfinder though because they cleaned up a lot of the rules (3.5e was a bit too heavy on them).
Tips for the DM:
1. Talk with your players and develop house rules together before starting the first session. It will help avoid issues later on if/when you're challenged by a rules lawyer who doesn't approve of ad hoc DM decisions. Also general quality of life rules like Do you reroll dice that have fallen off the table? How will you handle players missing sessions? How will you deal with cell phone use during the session? Things of that nature.
2. Make sure all your players are on the same page about what kind of game you're running. Is it a story-driven, roleplaying kind of game? Is it a dungeon delver, lots of fighting kind of game? In between? Different people like different styles, so try and include a bit of what everyone wants to keep them interested and prevent boredom. From experience, DMing from a perspective of what I like as a player doesn't always translate to what everyone else considers fun/engaging.
[ + ] Her0n
[ - ] Her0n 1 point 2.9 yearsJun 23, 2022 07:38:25 ago (+1/-0)
[ + ] Her0n
[ - ] Her0n 1 point 2.9 yearsJun 23, 2022 07:37:37 ago (+1/-0)
Here's a jewtube link discussing why he's considered the best DM around.
https://m.youtube.com/watch?v=NCOHqWttXzs
[ + ] GrayDragon
[ - ] GrayDragon 0 points 2.8 yearsJun 30, 2022 05:23:48 ago (+0/-0)
OP, watching games online done by a highly rated referee is probably the best advice. I myself and going to check out some videos from the guy linked above.
[ + ] Luminometer
[ - ] Luminometer 1 point 2.9 yearsJun 23, 2022 02:13:13 ago (+1/-0)
[ + ] NaturalSelectionistWorker
[ - ] NaturalSelectionistWorker 1 point 2.9 yearsJun 22, 2022 15:38:03 ago (+1/-0)
[ + ] heebiejeebies
[ - ] heebiejeebies 1 point 2.9 yearsJun 22, 2022 15:40:25 ago (+1/-0)
[ + ] NaturalSelectionistWorker
[ - ] NaturalSelectionistWorker 2 points 2.9 yearsJun 22, 2022 18:04:34 ago (+2/-0)*
Male traits: Pick 2 at character creation, 1 of which must add to strength or intelligence.
Strong: +2 Strength
Powerful: +1 Strength, +2 to melee damage rolls (+3 if 2 handed)
Athletic: +1 Strength, +2 to Climb, Jump, and Swim checks, +5’ move speed
Hardy: +2 Constitution
Sturdy: +1 Constitution, +2 HP, +1 HP/HD, +2 to Concentration checks
Intelligent: +2 Intelligence
Knowledgeable: +1 Intelligence, +2 to Appraise, Decipher Script, Spellcraft and all Knowledge checks
Clever: +1 Intelligence, +2 to Search, Disable Device, Forgery, and all Craft checks
Wise: +2 Wisdom
Brave: +1 Wisdom, +2 to Will saves and Survival checks
Female traits: Pick 2 at character creation, 1 of which must add to dexterity or charisma.
Agile: +2 Dexterity
Quick: +1 Dexterity, +1 to AC when not denied dex, +2 to Reflex saves, +1 to Initiative
Sleek: +1 Dexterity, +2 to Hide, Move Silently, Escape Artist, Balance, Tumble, Sleight of Hand, and Use Rope checks
Hardy: +2 Constitution
Healthy: +1 Constitution, +2 to Fortitude Saves
Wise: +2 Wisdom
Observant: +1 Wisdom, +2 to Listen, Spot, Sense Motive, and Heal checks
Charismatic: +2 Charisma
Composed: +1 Charisma, +2 to Diplomacy, Gather Information, Handle Animal, and Intimidate checks
Mysterious: +1 Charisma, +2 to Bluff, Disguise, and all Perform checks
[ + ] heebiejeebies
[ - ] heebiejeebies 0 points 2.9 yearsJun 22, 2022 20:07:46 ago (+0/-0)
[ + ] AngryWhiteKeyboardWarrior
[ - ] AngryWhiteKeyboardWarrior 0 points 2.9 yearsJun 23, 2022 11:07:39 ago (+0/-0)
[ + ] ItsOk2bArian
[ - ] ItsOk2bArian 0 points 2.9 yearsJun 22, 2022 15:41:35 ago (+0/-0)
[ + ] calx
[ - ] calx 0 points 2.9 yearsJun 22, 2022 14:49:13 ago (+0/-0)