While we're waiting on the Element problem to be fixed, I decided to finally do something about the subpar settings I was using in Project64. (I MIGHT even actually get around to finishing Castlevania 64 like I've been meaning to).
I had been using the default Jabo plugins, which work well enough for most games, if not perfectly, but I was getting all sorts of shitty-looking textures and audio pops.
Turns out what I needed to do was download the Glide64 graphics plugin (the setup of which uses a wrapper file, so that took a little troubleshooting too) and the Shunyuan's HLE Audio pack plugin for sound. Both work really well (here's the fixed HUD
https://files.catbox.moe/tdfplj.png![]()
),">
https://files.catbox.moe/tdfplj.png![]()
), though the main menu of Castlevania 64, which uses a kind of magnifying glass-styled look, doesn't load right (
https://files.catbox.moe/wyysp4.png![]()
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https://files.catbox.moe/wyysp4.png![]()
). However, the exact same type of menu (Options from the in-game pause menu) works as intended. Not too big a deal, but something that should be noted. As far as the audio goes, I didn't test too much, but the audio pops seem to be completely gone.
As I understand it, this graphics plugin also apparently supports hi-res imported textures, so I'm wanting to test out Ocarina of Time, Majora's Mask, and Castlevania: Legacy of Darkness for that.
(Oh good, it did work. That last version of Voat wouldn't let you post a new topic if you were brand new.)
Bludvarg 0 points 3.8 years ago
Oh yeah, I completely forgot that's how this system works...I feel like a dumbass. Thanks for reminding me.