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VoatRPG

Community for : 11 months

clickety clack math rocks.

rules (and purpose):

1. this sub exists so goats can run their RPGs. have fun with that

2. don't be dickhead. everyone here is here to have fun. fun is a requirement

3. stay on-topic. this is is for games, campaigns and tabletop fun. spam posts will be removed

4. memes are ok so long as relevant


Owner: the_old_ones

Mods:
the_old_ones












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why this sub exists     (VoatRPG)
submitted by the_old_ones to VoatRPG 10 months ago (+0/-0)
0 comments...
rules (and purpose):

1. this sub exists so goats can run their RPGs. have fun with that

2. don't be dickhead. everyone here is here to have fun. fun is a requirement

3. stay on-topic. this is is for games, campaigns and tabletop fun. spam posts will be removed

4. memes are ok so long as relevant
3
THE HEX REALM OF CHARIOTS: episode one - Goated anon, the human original content     (files.catbox.moe)
submitted by the_old_ones to VoatRPG 10 months ago (+3/-0)
21 comments last comment...
https://files.catbox.moe/mvy01d.png

it was written long ago, by the forefathers and recordkeepers of the realm, how our blessed realm came to be.

For the gods came upon the void in chariots of fire, wielding holy weapons of untold power, channeling suns and holes of black light that sucked in the worlds realms like a mouth. They fought monsters and demons, elder gods and asteroids. Found this realm lacking, and so made the world. A living behemoth of stone and metal and the rock of the void, covered in grasses and species and life and things to fight the void. Covered each in their turn with secure hexagonal walled cells of life, in which the warring ancients seeded their progeny and races, their children, and their wonders. Even now men war for even the barest scrap of their ancient technology, which could kill gods, and obliterate suns. In each of these cells, life flourishes in isolation, and never shall the cells meet in war and conflict (hopefully).

These are the stories of that realm.

You, are the pen.

You live in a time of discovery, of invention, where the relics of ancients kill gods and young men delve into darkness for gold and plunder. Where a relic can kill a town, and where if those walls breach, who knows what might pour forth. Welcome, to Hex aquarius, and the stories of that realm.

current quest state: https://www.talk.lol/viewpost?postid=646f4960cd206&commentid=64711a6858033

[5]

(snap-twang)

(rock grind noise) (KATHUNK)

(splat)

your foot snagged it on the way in, the things only visible really in the reflection of light, after all. you stumble forward out of the trip and fall before your brain catch up what you've done

you look behind you now that the tomb has gone dark, as you find a giant stone blockage has either fall into or risen up from the ground. your assistant, who was behind you, is now crushed literally in half, flesh pulped in the trap jaw like ground beef with her legs a mere red smear up and down the wall. the trap triggered a block or door on the other side of the doorframe far earlier (for someone walking in), then then one think such a trap should be in, hidden by clever means.

oops. you need to get out of here. you are literally trapped.

[7]

your teifling assistant dies already. that was awkward.

[15]

knowing your lore about dungeons as explained by goran, this tomb is awfully sandy for a "starter's hole". oh shit you actually might have gotten lost. this might be droughtwind. oh no

you see no torches inside the tomb, but some areas still have a radius of golden light like tomb gold reflections violating space and time. deeper inside the dungeon you hear machine noises echoing deep within, and if there's machinery there has to be a lever to unlock this gate, right? ancients don't make much sense all the time but at least their builds always were logical.