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the Godot dev team are sadly a bunch of cucks.

submitted by the_old_ones to gaming 3 monthsFeb 9, 2024 00:06:30 ago (+10/-0)     (files.catbox.moe)

https://files.catbox.moe/3flt8x.png

the godot discord is full of nerds, powerusers, mods and devs who all weren't given enough wedgies as children. and the coming years of expectations and tide of new users is going to crush, wear, and grind them down like waves on the beach.

they think they are smarter then they actually are. they think the users of their game engine should be smarter then most gamedevs actually are (which is a joke i can make as a gamedev). they are not strong enough for the crown they're expected to wear now. they'll be broken as the obligations of being an actual popular mass used game engine weighs down upon them. they are not ready for this, at this moment

also, i am canonically "rolling"

they see me rolling, they hatin'. they sittin' trying' to catch me ridin' dirty

it's a bit annoying becuase my current project might have to switch engines now.


14 comments block

Panda is quite good for a totally permissive license, although it has a heavy bias towards using its Python API over its C++ API, so could work if you tolerate Python.

I was determined and worked around a lot of the gaps in the C++ API, but no denying that side of its docs is lacking. Also had to roll some coordinate geometry myself (vector, matrix, quarternion) because fetching back transform results from graph nodes tends to segfault (setting them works fine). Am considering turning some of that into engine improvement contributions, if I continue using it enough.