Halo Infinite's multiplayer was reportedly datamined to reveal the extent of the items that will be available in the cosmetic store and it was...far more extensive than previously anticipated.
88 bundles (for now) that would rotate through the store periodically contain armor pieces, color schemes, charms (ugh), end game poses and more were estimated to cost a grand total of $1035.
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Included in these purchasable items includes things that were previously promised to be free - items that would belong to event-unlockable armor pieces that were obtainable in periodic events that took place in the multiplayer.
(Of course, that doesn't add in the battle passes where half the armor pieces are locked behind a paywall.)
So, what happens when future battle passes and "free" events add more armor cores? The price goes up. And up. And up.
A now removed December 2020 Halo Insider blogpost promised the game wouldn't be a grind-fest that burned players out. Seems there's a reason the change to Halo Waypoint deleted a significant chunk of their previous content.
The transition of Halo from beloved FPS franchise to microtransaction-riddled modern gayme was seen as yet another nail in the coffin of AAA development.
As the old saying goes - "When something is free, you are the product."
Archive Links:
https://archive.ph/euDf2 - Post on Halo subreddit.
https://archive.md/XgNej - Original datamine leak.
https://archive.md/yWVeg - Halo Insider Dec 2020.
baad73e 0 points 3.4 years ago
Ok so you get a free game and then if you want to get a new outfit you have to buy it? Who gives a shit?